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Skelton School

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Skelton School

Computing

Computing curriculum intent:

Skelton School's Computing curriculum aims to instil a sense of enjoyment around using technology and to develop pupil’s appreciation of its capabilities and the opportunities technology offers to, create, manage, organise, and collaborate. Problem solving and learning from experimenting (known as 'Tinkering') with software and programs forms a part of the ethos of our curriculum as we want to develop pupils’ confidence when encountering new technology, which is a vital skill in the ever evolving and changing landscape of technology. Through our curriculum, we intend for pupils not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens. The content of Our Computing plans enable pupils to meet the end of Key Stage Attainment targets outlined in the National curriculum and the aims align with those in the National curriculum. our curriculum uses a range of applications, devices and programming languages so that children gain a broad range of skills they can use and apply in their future learning and workplaces.  

 

Our Computing curriculum also includes half termly online safety lessons which, in conjunction with our RSE curriculum, satisfy  the objectives of the DfE’s Education for a Connected World framework. This guidance was created to help equip children for life in the digital world, including developing their understanding of appropriate online behaviour, copyright issues, being discerning consumers of online information and healthy use of technology.

 

 

 

Computing curriculum objectives. This document shows what is being taught every half term in Computing. Cycle A runs on academic years that begin on odd numbered years (e.g 2023-24) . Cycle B runs in academic years that begin on even numbered years (e.g 2022-23)

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